OK so I have been looking at lists lately and getting back into X-Wing after a long hiatus. In X-Wing tournaments you can only field 100 points unless it is the new Epic format which hasn't been implemented yet and won't until the Corvette and Rebel Transport come out. So anyway there are the more typical tournament lists, Swarm, XXBB and Double Falcon lists but what about some potentially tough but unusual lists?
The following lists trades in mobility and speed for sheer crunchy toughness. It has FORTY hit points, half of which are shields. This makes the shuttle tougher than any other ship barring the Falcon or one of the Huge ships coming out. It also has three attack dice, which is the same as the X-wing or Interceptor. The shuttle has a large base and with four of them on the board it will be running into other ships all the time. Or optimally they will be running into you.
This is where the APLs come in. Whenever an enemy ship runs into you, then you get a free punch in the face and they get no actions. The fire control system lets you get target locks without using an action allowing you to focus. So the shuttle gets to attack with focused target locks every turn enemy ships are in your firing arc. Now with the horrible mobility of the shuttle you will need to tach weave a bit here where shuttles are constantly turning towards each other and shooting the baddies off each other's tail. They can also stop completely and let the enemy ship run into them allowing the APL to shoot at them and preventing the ship from shooting that particular shuttle.
FOUR SHUTTLES
100 points
25 points
Omicron Group Pilot #1
2
3
1
5
5
Omicron Group Pilot/Lambda-Class Shuttle (21)
Fire-Control System (2)
– After you perform an attack, you may acquire a target lock on the defender.
Anti-Pursuit Lasers (2)
– After an enemy ship performs a maneuver that causes it to overlap your ship, roll 1 attack die. On a or result, the enemy ship suffers 1 damage.
|
25 points
Omicron Group Pilot #2
2
3
1
5
5
Omicron Group Pilot/Lambda-Class Shuttle (21)
Fire-Control System (2)
– After you perform an attack, you may acquire a target lock on the defender.
Anti-Pursuit Lasers (2)
– After an enemy ship performs a maneuver that causes it to overlap your ship, roll 1 attack die. On a or result, the enemy ship suffers 1 damage.
|
25 points
Omicron Group Pilot #3
2
3
1
5
5
Omicron Group Pilot/Lambda-Class Shuttle (21)
Fire-Control System (2)
– After you perform an attack, you may acquire a target lock on the defender.
Anti-Pursuit Lasers (2)
– After an enemy ship performs a maneuver that causes it to overlap your ship, roll 1 attack die. On a or result, the enemy ship suffers 1 damage.
|
25 points
Omicron Group Pilot #4
2
3
1
5
5
Omicron Group Pilot/Lambda-Class Shuttle (21)
Fire-Control System (2)
– After you perform an attack, you may acquire a target lock on the defender.
Anti-Pursuit Lasers (2)
– After an enemy ship performs a maneuver that causes it to overlap your ship, roll 1 attack die. On a or result, the enemy ship suffers 1 damage.
|
Tactics? Drive around playing bumper cars an shooting at targets of opportunity. The dial has a lot of red maneuvers on it so i would use the tight 2 turn mostly with the occasional stop followed by a green 2 forward. Be unpredictable and ships will be running into you and hopefully taking damage or avoiding you and running into asteroids. Even if you make a mistake the shuttles can take the hits and keep going. At 25 points for each ship? They are dirt cheap. The models aren't cheap at $30 bucks a pop but hey at least you don't have to paint them...